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1. Orca - Safest possible solo high sec miner fit? - in Ships and Modules [original thread]
Lows DC2 Reinforced Bulkhead 2 Rigs Hull Rigs x3 If you do this you'll get the effect you were going for. If someone is willing to bring enough gank to crack that then they're going to bring enough to gank you full tank. But if you're not in a f...
- by Ersahi Kir - at 2017.04.15 16:38:48
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2. Make navy battleships ok again! - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Yeah a navy domi can do those jobs. It always has a bigger tank and always has more utility from the drone bay and extra web/stasis grappler. Does this whilst almost hitting as hard. Truly. I've never seen that build bef...
- by Ersahi Kir - at 2017.04.02 02:57:29
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3. Make navy battleships ok again! - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Fleet tempest- fine with extra turrets but it should be fall off bonus (better for minmatar and in keeping with flavour) Fleet phoon - if damage bonus goes back to 5% then ok. But you'd be ruining an excellent mission boat...
- by Ersahi Kir - at 2017.04.02 02:17:13
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4. Make navy battleships ok again! - in Player Features and Ideas Discussion [original thread]
Educate me. Which of these ships will suddenly become the bomb if pirate ships go to 1.3b?
- by Ersahi Kir - at 2017.04.02 00:39:21
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5. Make navy battleships ok again! - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Wall of text later.... You're still comparing it to the price metric of BPC drops vs LP store. My first Vindi was ~1.3b for the hull. The Navy thron at the time IIRC, was around 600m(though I don't recall that specific numbe...
- by Ersahi Kir - at 2017.04.01 23:36:56
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6. Make navy battleships ok again! - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Every ship in the game can't be the best. You can't expect them to all compete with marauders for missioning, snakes for plexing, mach's and Napocs for fleet PVP. Trying to recall of the top of my head, the one or two that mi...
- by Ersahi Kir - at 2017.04.01 20:53:55
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7. Make navy battleships ok again! - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Most the fleet BS are already decent. A couple need some tweaking, sure. The fleet Phoon intentionally has both the missile and turret bonus because that's how the old phoon was, and it's a bit of a memorandum to that old ph...
- by Ersahi Kir - at 2017.04.01 18:10:13
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8. Make navy battleships ok again! - in Player Features and Ideas Discussion [original thread]
I think most of us can agree that navy battleships are in a bad place right now. Pirate battleships are so cheap they are at the same price point, and many of the navy ships just aren't intriguing enough to create a niche for themselves in the gam...
- by Ersahi Kir - at 2017.04.01 17:18:12
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9. Raven PVE Fit Level 4 Mission Running - in Ships and Modules [original thread]
It's hard for me to give you advise because I'm not sure where you are with your skills, but this is what I would do for a 'newer player'. Rigs: 2 rigor, 1 flare rig High: 6 cruiser launcher (meta 4 or T2 depending on skill) Lows: 4 BCU +1 slot...
- by Ersahi Kir - at 2017.03.23 07:34:07
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10. - BattleShip - - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Ersahi Kir wrote: 3. Fix navy battleships (or any navy ship for that matter, but focus on navy battleships). They're terribly bad right now, and many of them are functionally flawed so they're worse than the T1 versions. 3...
- by Ersahi Kir - at 2017.03.17 16:33:18
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11. - BattleShip - - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: It's about epople who think BS should be the be all end all solution to God know what and so pretend BS aren't viable and then people look around for anything that might be the reason why. Battleships as a class are usable...
- by Ersahi Kir - at 2017.03.17 08:41:36
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12. - BattleShip - - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Ersahi Kir wrote: It has been a while since I've been "in the know" but these are the problems I remember with battleships as far as null sec alliances go: 1. 125 mb/s droneboats (ishtar specifically) putting out battl...
- by Ersahi Kir - at 2017.03.16 18:16:59
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13. Add 1 Strip Mining Turret To Orca - in Assembly Hall [original thread]
Sitting Bull Lakota wrote: The orca is already overpowered to the point that its invulnerability is driving its price down as the market saturates. There is no solution that does not involve beating it mercilessly with a nerf bat. We've been f...
- by Ersahi Kir - at 2017.03.16 18:09:20
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14. - BattleShip - - in Player Features and Ideas Discussion [original thread]
It has been a while since I've been "in the know" but these are the problems I remember with battleships as far as null sec alliances go: 1. 125 mb/s droneboats (ishtar specifically) putting out battleship dps with battleship projection 2. jump f...
- by Ersahi Kir - at 2017.03.16 17:24:11
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15. Add 1 Strip Mining Turret To Orca - in Assembly Hall [original thread]
I'd rather have mining sentries than anything else right now. I hate having to face hump asteroids. But they've already made some major changes, so I'll be content with what I have.
- by Ersahi Kir - at 2017.03.16 16:01:26
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16. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Uriam Khanid wrote: Prospect - Covert Cloak; Discavery - nothing Prospect - less ice, but safe; Discavery - lots of ice, but ... nothing safe. Prospect can mine more ore and gas, so discavery goes ... to be new useless toy (at least for me) so ...
- by Ersahi Kir - at 2015.10.07 01:11:42
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17. Please add planetary interaction specialized ships - in Player Features and Ideas Discussion [original thread]
what would such a specialized ship do?
- by Ersahi Kir - at 2015.10.06 01:52:31
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18. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
SpaceSaft wrote: New hulls are always appreciated. Sorry math clarification question: procurer has 300 * 0.4 *( 1-skill*0.02) = 108s / block ? and 12k ore hold + 2 low slots discovery has 360 * 0.5 *(1-skill*0.05)*(1-skill*0.05) = 101.25s /...
- by Ersahi Kir - at 2015.10.02 23:22:21
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19. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Poranius Fisc wrote: Azazel The Misanthrope wrote: Arkon Olacar wrote: CCP Fozzie wrote: I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonus...
- by Ersahi Kir - at 2015.10.02 19:19:58
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20. Tech II laser crystals - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: It does not matter to me one way or the other and I do not use lasers that often so this is simply a thought on the situation. It seems to me that the random nature of the T2 crystals is a balance factor, more of something th...
- by Ersahi Kir - at 2015.10.01 13:46:22
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